Raving Rabbids Travel in Time

Those crazy bunnies are back, with the fifth game in the series, but unfortunately this games is nothing like Rabbids Go Home. The theme for this game is of course time travel, after scaring of the curator, the bunnies make the museum their base of operations. A total of 6 doors lie before the creatures, 5 of them is a mini hub for each of the mini games.

Rabidds fans will notice a similar layout to Raving Rabbids 2 with the Trips feature, but Ubisoft has changed the way the mini games are played. Certain wings of the museum, players will need to bounce, shoot, fly , race against the clock, and do some fishing to complete the games, although fishing is unlocked only for Wii motion plus owners. After you’ve gained access to the museum, more modes are unlocked, like testing your knowledge, singing and dancing and also like in Rabidds 2, you can get costumes by beating different mini games.

Travel in Time can be played solo against AI bots or Online/Offline with your friends. Most of the complains are about long loading screens and numerous glitches that cause the game to freeze, which can occur anywhere in the game. Luckily the game automatically saves your progress, so no worries about losing your saved data. The load screens are pretty long, but if you’re playing with your friends, you guys can beat each other up in the dryer, or sing to your heart’s content, which is so much fun.

Online play doesn’t suffer from any noticeable lag, but it doesn’t support Wii speak either, so it’s a guessing game as to how you communicate with the other players. The biggest complain about Travel in time is flying and fishing. The controls for flying are just down right weird and it takes a while to adjust, especially when racing against AI opponents. Fishing is actually a mode that didn’t need a Wii motion plus to begin with, its controls are actually the worst of all the mini games in the set, the computer getting the perfect cast every single time, while you occasionally get lucky.

The same graphic style from Rabbids Go Home is applied here and features smooth animation and lots of clever level design. Music once again consists mainly of covers from the seventies and eighties. Like the rest of the series, humor is still a major highlight in this game, the game intro movie setting the pace for the hilarious game, and of course the bathroom humor is even more over the top than in previous games. An example of this is the bunny enters the bathroom to create the save file and exits with a whole role of TP attached to their foot. The dance clone is actually fun, but in a rabbid kind of way. What they’ve done differently is not just like the dance thing, all the moves are insanely funny and it fits the time travel theme so well.

In closing, there is to say that the party formula has so much less content than the previous ones, offering only 23 mini games unlike Rabbids 2 that featured 54 mini games, but it’s still great fun to play with your friends.

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