One of the most anticipated games in 2010 was the horror game, Dead Space 2, an FPS developed by people from Visceral Games for PC, Xbox 360 and Playstation 3. It is distributed by EA Games.
As we are used in most horror games, Dead Space 2 has a great element of surprise, which will probably be the most important aspect, maintaining the features that have made the first title of the series famous. It is a horror game, full of mystery, but it tries not to copy identical the first game and to provide a unique story and gameplay.
According to Steve Papaoutsis, the executive producer of Visceral, Dead Space 2 will be really a sequel in the truest sense of the word, Isaac, the main character, using the experience gained in the first game to fight enemies who will unravel even more mysteries behind the story. A good example for the complexity of the universe in Dead Space 2 is presented in the demo of the game.
In terms of weapons now, Javelin Gun, which initially lacks a remarkable firepower, moreover, is practically useless at first, but with each upgrade, substantially increases the firepower, finally resulting in an excellent weapon for attacking alien monsters. We will have to fight enemies, that are terrifying and inspired by the previous game. One of them is the stalker, described as a predator that attacks like a velociraptor, flanks the enemies and catches them by surprise. Exactly like the raptor, a pack of creatures that look like children with genetic mutations attack using their large number, they are very fast and ingenious. And the producers did not stop here, we can assure you that the number of horrifying enemies of the main character is vast and extremely varied, both in strength and design.
On the other hand, Dead Space 2 has an environment more carefully developed, filled with objects that can be used and destroyed, such as chairs, tables, glass windows and so on, allowing a more complex interaction in which the characters move. Furthermore, you will have a unique experience being able to help Isaac against his enemies, using his telekinesis. Even the power cables can be broken, resulting in a dark room and a more terrifying one. In other words, an experience worthy of a category of horror games.



